Bengt-Erik Ingvaldsson
Odyssey
Top-down strategy game.
Team size: 6.
Length: 7 weeks.
My contribution:
-Prototyping (Paper and in engine).
-Scripting (C#).
-Bug fixing.
-AI behaviour.
-Path finding.
-Brainstorming ideas.
-Animation.
Team size: 6.
Length: 7 weeks.
My contribution:
-Prototyping (Paper and in engine).
-Scripting (C#).
-Bug fixing.
-AI behaviour.
-Path finding.
-Brainstorming ideas.
-Animation.
What I did
I did allot of coding in this project. It felt okay sins I have 10+ years of Unity Experience. The project team did not contain any programmers so all the programing was made by us game designers.
Path finding system:
I made research and prototypes to decide what path finding system to use in this project.
Grid |
NavMesh |
Pros:
-Easy to customize. Con: -Take long time to learn and implement. -Not a designated tutorials available. |
Pros:
-Advanced built-in functions from start. -A lot of tutorials available. Con: -Hard to customize. |
I presented my findings to the project team and we discussed it and decided on that this project do not need much customization so the "NavMesh" will work for us. The fact that there are a lot of tutorials available was a vital pros for this student project.
Animation:
I made a player character with animation to make it easier for 3D-artist to se and understand what final animation he/she needed to do.
Enemie sensor:
I also did a detection system prototype for the enemies. This so they can detect and attack player when player enter a visual detection zone.
Door:
I made doors that opens when player enters yellow box on the floor.